Think Like A Game Designer
Think Like A Game Designer
50 Episodes of Game Design Wisdom
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50 Episodes of Game Design Wisdom

Think Like A Game Designer Podcast

If you’ve ever had a game idea but didn’t know how to turn it into a real, playable design, my Design Labs program walks you through the entire process. With 60+ lessons, practical assignments, and a private Discord community, you’ll learn how to move from inspiration to prototype, playtesting, iteration, and publishing.

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Curated Moments of Game Design Wisdom

To celebrate the first 100 episodes of Think Like a Game Designer, we’re looking back at some of the most powerful lessons from the show. Over the years, I have spoken with many of the most influential designers in tabletop and digital games: creators who have built legendary worlds, invented new genres, and designed games played by millions. In this special episode, we revisit some of the insights that stuck with us the most.

Show Notes

Guests featured:

  • Keith Baker

  • Monty Cook

  • Raph Koster

  • Richard Garfield

  • John Zinser

  • Elizabeth Hargrave

  • Eric Lang

00:03:06 — Keith Baker

Lesson: Creating a world that becomes a playable game.

Baker explains how he designed the Eberron setting and why fantasy worlds need recognizable hooks that players can quickly understand.

00:17:31 — Monte Cook

Lesson: How RPG worlds and systems come together in design.

Cook discusses the process of building role-playing games and the interplay between storytelling, mechanics, and player experience.

00:23:24 — Raph Koster

Lesson: Designing games through structured creative practice.

Koster explains his ideation process, how he takes notes and prototypes ideas, and why constraints and deliberate practice help designers develop new game concepts.

00:33:18 — Richard Garfield

Lesson: Spend your “complexity points” wisely.

Garfield talks about balancing innovation and accessibility, emphasizing that too much novelty can make games harder for players to understand.

00:40:33 — John Zinser

Lesson: A successful game needs a strong hook.

Zinser explains how publishers evaluate games and why clear differentiation is critical when pitching or launching a new title.

01:04:36 — Elizabeth Hargrave

Lesson: Passionate themes can unlock new audiences.

Hargrave discusses how Wingspan succeeded by pairing a unique theme with mechanics that reinforce that theme.

01:17:03 — Eric Lang

Lesson: Great games come from iteration and cutting what doesn’t serve the design.

Lang discusses engine design, playtesting, and how cohesion between theme and mechanics strengthens a game.


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