Most new game designers get caught up in the mechanical details of their projects. On the surface, things like intricate resource systems, perfectly balanced card interactions, and clever victory conditions are what game design is all about. But veteran designers understand that the player experience is the most important metric. Everything else is just the machinery built to serve that goal.
After years of studying great games and interviewing brilliant designers, I've come to appreciate a framework that cuts through the complexity and gets to the heart of what makes games truly memorable. It's built on five fundamental pillars that every designer should understand and master.
The Foundation: Player Experience Above All
Before diving into the five pillars, let's establish the core principle that underlies everything else. Ultimately, your g…
Keep reading with a 7-day free trial
Subscribe to Think Like A Game Designer to keep reading this post and get 7 days of free access to the full post archives.