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Lyd / Lyddy / Dustbin Lyd's avatar

I've played lots of TTRPGs with very good GMs who employ spotlighting techniques: deliberately shining the light on quieter players and delegating the decision making to them, to the point of telling more opinionated players to release their tight grasp on the strategy and let the story evolve.

I don't know if there is an equivalent that can happen in a board game, because there needs to be some kind of enforcement tool that protects the agency of the quieter players in the face of a more dominant player. But I think there is SOME kind of space that board games can take up here which harmonises a group against the forcefulness of a self-appointed leader.

Andy Hurst's avatar

Pandemic is one of my all-time favorites and I saw this come up frequently. It's hard to fix! My (somewhat inelegant) solution was - once we all knew how to play the game - simply to insist that nobody weigh in on someone else's turn unless they asked for advice or opinions.

I play a ton of Magic casually, and I see this come up a lot too when teaching folks how to play, especially at the EDH tables. From my experience, the best way is to just let folks play their cards and do things their way, let the chips fall where they may, and maybe talk about it later if they're open to it.

Having said all that, I do enjoy the idea of occasionally throwing in a game where someone's covertly working against the interest of the group. I found the old Battlestar Galactica games handle this in really fun ways.

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