Think Like A Game Designer
Think Like A Game Designer
Mike Selinker — Pioneering Puzzle Design, Crafting Immersive Game Narratives, Collaborating with Titans, and The Philosophy Behind Game Tension (#1)
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Mike Selinker — Pioneering Puzzle Design, Crafting Immersive Game Narratives, Collaborating with Titans, and The Philosophy Behind Game Tension (#1)

In this first episode, I speak with Mike Selinker. Mike is CEO of LoneShark Games and a legend in the Gaming Industry. He has worked on huge properties like Marvel, Disney Animation, Harry Potter, and Dungeons and Dragons. Mike shares his insights and advice for aspiring game designers and veterans alike.

Show Notes:

Mike Selinker on The Art of Puzzle Design (07:04.29 - 09:18.44):

"I've always been intrigued by how the mind processes challenges. A puzzle isn't just about solving; it's about the journey."

In this segment, Mike delves deep into his passion for puzzles and design philosophy. He discusses how the allure of a puzzle isn't just in finding the solution, but the process and journey it takes the solver on.

Narrative in Games and Creating Immersive Experiences (11:13.17 - 13:49.25):

“Games aren't just mechanics. The stories we tell during gameplay are as essential as the rules themselves.”

Mike elaborates on the importance of narrative in games. He uses examples like the Pathfinder Adventure Card Game, emphasizing that a compelling narrative elevates a gaming experience, making it memorable and engaging for players.

Importance of Memorable Moments in Game Design (18:21.10 - 20:05.32):

"Games need to have these very high tension moments...those memorable stories."

Mike talks about the essence of creating games that stick with players long after they've finished playing. The emphasis is on creating impactful moments within gameplay that leads players to discuss and reminisce about them later on.

Collaborations with Other Designers (25:32.60 - 27:45.74):

"Weirdly, I surround myself with people who make my favorite games."

Mike shares insights into his collaborations with other game designers. He underscores the mutual admiration and learning that comes with working alongside people who have created games he admires.

Mike's Personal Favorites & Recommendations (31:10.28 - 33:02.89):

"Code names... perhaps the best word game in recent years."

Mike discusses some of his personal favorite games, offering insights into why they resonate with him and recommending titles for listeners who may be keen on exploring new games.

Reflection on PAX Dev and Community Interaction (39:14.47 - 41:27.53): "PAX Dev is probably my favorite two days of every year...a gathering of the smartest people teaching others to be awesome."

Mike warmly discusses the PAX Dev convention, highlighting its role as a nexus for game designers and enthusiasts. He emphasizes its unique charm, allowing open and candid discussions within a closed and intimate setting.

Closing Thoughts (47:55.10 - 48:40.32):

"In the vast world of game design, it's the experiences we create that truly matter."

As the discussion comes to a close, Mike shares some parting wisdom, urging game designers to prioritize the experiences they craft for players. He stresses the importance of creating lasting memories through games.

Discussion about this podcast

Think Like A Game Designer
Think Like A Game Designer
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be creative in and out of the gaming world.