The goal of prototyping is to test a core game concept as quickly and cheaply as possible. A prototype is not about making a polished product—it’s about learning. The sooner you can test your ideas, the faster you’ll discover what works, what doesn’t, and how to improve. A strong prototype is built around three key elements:
Rules:
Even in early versions, you need a rough set of rules—and I mean rough!
These can be in shorthand or explained verbally at first, but write them down as you test different versions.
Every rule you modify is a learning opportunity—keep track of rule variations and their effects.
Components:
Use whatever is available—index cards, dice, poker chips, digital tools, Warhammer minis—your prototype doesn’t need to look good, just function.
Your components should clearly represent all necessary game information so players can interact with your mechanics.
The simpler, the better—focus on testing ideas, not perfecting visuals.
Questions:
Before testing, have specific questio…
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