Subscribe
Sign in
Home
Notes
Podcast
Free Articles
The Designer Newsletter
Game Design Crash Course
Design Course
Archive
About
Latest
Top
Discussions
10 Lessons from 100 Episodes of Think Like a Game Designer
What I’ve learned about creativity, craft, and building things that matter
Feb 5
•
Justin Gary
9
4
1
January 2026
Theresa Duringer — UI as Game Design, Onboarding Without Friction, and the Ethics of AI (#99)
Think Like A Game Designer Podcast
Jan 29
•
Justin Gary
3
3
1:19:10
Jaimie Wolanski — Tough Truths, Retail Realities, and How Games Create Connection (#98)
Think Like A Game Designer Podcast
Jan 15
•
Justin Gary
3
1
1:00:04
Upstream Art in the Age of AI
The ethical case for hybrid human–AI tools
Jan 6
•
Justin Gary
13
10
2
December 2025
Vlaada Chvátil — Designing for Joy, Building Great Games, and Letting Quality Do the Marketing (#97)
Think Like A Game Designer Podcast
Dec 18, 2025
•
Justin Gary
1
1
1:10:42
The Energy Audit
Find what drains you—and fix it.
Dec 11, 2025
•
Justin Gary
7
2
3
Carly McGinnis — Startup Scrappiness, Trusting Your Team, and the Rhythm of Leadership (#96)
Think Like A Game Designer Podcast
Dec 4, 2025
•
Justin Gary
2
2
1:22:42
November 2025
Every Game Needs a Solid Foundation
The five phases of design that keep your game from collapsing
Nov 25, 2025
•
Justin Gary
19
6
4
Kyle Thiermann — Deadlines, Mentors, Curiosity, and the Craft of Connection (#95)
Think Like A Game Designer Podcast
Nov 18, 2025
•
Justin Gary
5
2
1
1:17:10
Touko Tahkokallio — Curiosity, Physics, and the Power of Mental Playtesting (#94)
Think Like A Game Designer Podcast
Nov 6, 2025
•
Justin Gary
5
1:14:01
October 2025
Deadlines Are Magic
Why the Best Designers Embrace Constraints
Oct 30, 2025
•
Justin Gary
20
10
2
What We Earn by Struggling
Finding Joy, Purpose, and Flow in the Work That Tests You
Oct 23, 2025
•
Justin Gary
19
4
4
This site requires JavaScript to run correctly. Please
turn on JavaScript
or unblock scripts