Sitemap - 2025 - Think Like A Game Designer

The Sound Only You Can Make

Derek Sivers — Embracing Simplicity, Owning Your Weirdness, and Designing a Life with Intent (#86)

Celebrate the Work, Not the Win

Dominic Crapuchettes — Designing for Constraints, Rebuilding After Failure, and Finding the Magic in Games (#85)

A Game Designer's Guide to Vibe Coding

SolForge Fusion Shadows Over Solis

Playtest Your Way Through Life

Kohji Nagata — Building Parallel, Designing with Obsession, and Falling in Love with Your Creations (#84)

Dafna Pleban — Editing Underwater, Building Creative Teams, and the Economics of Storytelling (#83)

The Golden Age of Creative AI

Justin Ziran — Digital Magic: Fear and Success, Leading with Bold Decisions, and Redefining Innovation (#82)

What Games Teach Us

James Introcaso — Game Masters, the Rise of Indie RPGs and Showing Up for Luck (#81)

Your Game Design Crash Course

Day 7: Polish and Print

Day 6: The Mechanics of Theme

Day 5: Iterate!

Day 4: The Simple and Stupid Prototype

Day 3: Building an Experience Engine

Day 2: The Six Keys to Design

Day 1: Games are Experiences

Day 0: Press Start to Play

The Exciting Experience

Jesse Alexander — Mastering the Creative Hustle, Fighting for Bold Ideas, and Thriving in a Changing Industry (#80)

Redefining Gaming Economics

Ryan Soave — Embracing Discomfort, Overcoming Mental Blocks, and Unlocking Creative Growth (#79)

Mastering the Iterative Journey

Growing Together in Game Design

Matt Forbeck — From Warhammer to Marvel: Bold Risks, Creative Freedom, and Collaboration (#78)

You Never Start at Level 50

Alliestrasza — From Hearthstone Streaming to Web3 Gaming: Building Communities and Crafting New Worlds (#77)