Sitemap - 2024 - Think Like A Game Designer

Alex Yeager — Mastering Game Pitches, Reviving Evergreen Titles, and Creating Social Experiences in Game Design (#72)

Breaking Into the Web3 World

Scott Morris — Building a Brand, Navigating Contracts, and the Power of Relationships in Game Design (#71)

The Designer: Gen Con Q&A Bonus Audio

From Gamer to Designer

LIVE at Gen Con 2024 (Special Episode)

Game Design Mastery Course, Fall 2024

Game Design Mastery Course 2024

Ethan Mollick — Navigating AI in Game Design, Ethical Integration, and Supporting Artists (#70)

Ascension Legends

Justin Gary — C.O.R.E. Attributes (Special)

Jonathan Tweet — Pioneering RPG Design, Innovating Dungeons & Dragons, and Crafting Educational Stories (#69)

Challenge Your Assumptions

Geoff Engelstein — Game Design Wisdom, Educational Insights, and Industry Advocacy (#68)

Exploring the C.O.R.E. Attributes

C.O.R.E. Attributes

Stephan Brissaud — Industry Leadership, Game Development, and Retail Strategies (#67)

The Art of Elegance

Eric Price — Uniting VTubers and Players, Designing Oshi Push and the Importance of GAMA (#66)

Loops and Tension

Neeraj Kashyap — Web3 Game Design, Navigating Scams, Success Stories, and Pioneering the Path for Gaming in Emerging Tech (#65)

Zero Dollar Idea

Ben Robbins — World Building in Microscope, Gaming with Strangers and Writing Effective Rules (#64)

Limitless Ideation

Jason Morningstar — Designing Fiasco, Emotional Risks of Creative Projects, and a Culture of Learning and Play (#63)

The Future of Gaming with Web 3

Jane Chung Hoffacker — From League of Legends to animating Arcane, Rhythms of Guitar Hero, and Mastering IP Creation (#62)

Mastering the Pitch

C. Thi Nguyen — Game Design as Art, Fish Taco Adventures, and Exploring Game Design Principles in Daily Life (#61)

Tools for Design, Tools for Life

Maxine "MJ" Newman — Leading Arkham Horror into New Realms, Unveiling Cooperative Game Magic, and Navigating Career Crossroads (#60)

Justin's Design Diary

The Mechanics of Theme

Anthony Giovannetti — Crafting Slay the Spire, Nurturing Team Dynamics, Balancing Life and Launches, and Embracing the Magic of Mods (#59)

I'm Not Dead Yet!

Casey Yano — Designing with Detail in Slay the Spire, Mastering the Gaming Grind, Marketing dos and donts, and Building a High Trust Company Culture (#58)

Embracing Fear

Playing Like A Game Designer

Steven Pressfield — Conquering Creative Resistance, The Craft of Historical Fiction, and the Interplay of Games and the Muse (#57)